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2026-04-05 13:13:39 -05:00
images readme and uncommitted changes 2026-04-05 13:12:09 -05:00
scenes readme and uncommitted changes 2026-04-05 13:12:09 -05:00
scripts readme and uncommitted changes 2026-04-05 13:12:09 -05:00
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game_state.gd indicator on viewing turn 2025-11-12 19:10:45 -06:00
game_state.gd.uid basic concept of players and turns 2025-10-30 20:21:38 -05:00
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project.godot View previous boards 2025-11-11 20:44:17 -06:00
README.md typo 2026-04-05 13:13:39 -05:00
right_panel_control.gd readme and uncommitted changes 2026-04-05 13:12:09 -05:00
right_panel_control.gd.uid UI skeleton 2025-11-11 18:14:02 -06:00

A full chess implementation in godot.

I originally created this to experiment with multiplayer networking, but the chess implementation took quite a while and I haven't finished the multiplayer portion yet. So this is incomplete.

The chess implementation has not been rigorously tested against a validator, but I believe it's an accurate recreation of all the rules of chess.

alt text