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2026-04-05 12:49:44 -05:00
exports export 2025-10-15 18:57:59 -05:00
images readme 2026-04-05 12:49:44 -05:00
scenes window scaling 2025-10-09 20:50:45 -05:00
scripts support agents of different colors 2025-10-15 18:45:38 -05:00
shaders fix paste error 2025-10-15 18:55:05 -05:00
.editorconfig inital commit 2025-09-14 14:05:24 -05:00
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.gitignore inital commit 2025-09-14 14:05:24 -05:00
export_presets.cfg export 2025-10-15 18:57:59 -05:00
icon.svg inital commit 2025-09-14 14:05:24 -05:00
icon.svg.import inital commit 2025-09-14 14:05:24 -05:00
project.godot change how scaling is done 2025-10-09 19:27:42 -05:00
README.md readme 2026-04-05 12:49:44 -05:00
settings_dock.gd fix color changing on GPU 2025-10-15 17:48:57 -05:00
settings_dock.gd.uid UI 2025-10-08 21:25:01 -05:00

This is a simple agent-based simulation inspired by Sebastian Lague's Ant and Slime Simulations video https://www.youtube.com/watch?v=X-iSQQgOd1A

I expanded a bit on the idea by creating a near equivelent implementation of both the agents and the image processing on both the GPU and CPU, while also allowing seamless transitions between running the simulation on the GPU or CPU. It's an interesting benchmark between running the same calculation on both CPU and GPU, and also can make some pretty pictures.

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