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  • Rust 98.4%
  • GLSL 1.6%
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Filename Latest commit message Latest commit date
2026-10-09 19:25:49 -05:00
shaders Implement uniform buffers 2026-07-23 19:53:25 -05:00
src Probably last commit 2026-10-09 19:25:49 -05:00
.gitignore gitignore 2026-06-04 21:36:01 -05:00
Cargo.lock Load textures from gltf files 2026-07-06 22:20:06 -05:00
Cargo.toml Load textures from gltf files 2026-07-06 22:20:06 -05:00
README.md Update readme 2026-07-06 22:22:38 -05:00

This is an experimental vulkan renderer written in rust using the vulkano crate.

It currently only rasterizes static 3D GLTF/GLB files, but I would eventually like to use it to experiment with ray tracing and optimization techniques.