No description
- Rust 98.4%
- GLSL 1.6%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
| shaders | ||
| src | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| README.md | ||
This is an experimental vulkan renderer written in rust using the vulkano crate.
It currently only rasterizes static 3D GLTF/GLB files, but I would eventually like to use it to experiment with ray tracing and optimization techniques.